Accord RPG Project
The wiki contains information and working notes about the design process, goals, and main project organization. Available documents in their current state are available in the Documents section lower on this page. The project repository itself contains the full complement of raw game materials in development (or you can use the "files" link in the repository menu), in a less attractive, uninterpreted Markdown format than the pages presented in the Documents section.
Accord RPG is a roleplaying game of the traditional, pen-and-paper, storytelling oriented form, in the style of venerable forerunners such as Dungeons and Dragons as well as newer variations on the basic idea. It makes use of polyhedral random number generators (dice), character definitions composed of quantitative metrics and qualitative inventories (character sheets), and a fairly standard guide-and-other-participants (or gamemaster/referee/storyteller-and-players) interactive model of play.
This is not at all related to CRPG -- Computer or Console RPG -- design, where the concessions to "roleplaying" largely consist of deterministic branching story paths with varying levels of flexibility in jumping story tracks, named digital gamepieces of a level of complexity reminiscent of a character sheet, and limited, predefined, essentially pushbutton interactivity of a relatively inflexible world mediated by a simple AI. Rather, it is intended to provide a framework for organic interactivity responsive to open ended decision making on the part of players, mediated by an accord of imagination between players and the GM (gamemaster, or guide participant).
System Design Philosophy
The design of the Accord RPG system is intended to provide unified game mechanics for skill acquisition, coupled with a singular basic potential or talent model, at the heart of the rules framework for play. This system should emphasize character development in a manner that provides a sense of verisimilitude and flexibility, avoiding problems of unreasonable power inflation, stagnating growth potential, constrained concept realization, or overly complex bookkeeping. It should encourage, favor, and reward attention to personal development of players' characters as imaginary people, in preference to mere advancement of capabilities, while providing for the adaptation of game mechanics to widely varying setting and story concepts.
It should also maintain sufficient compatibility, or at least convertibility, with certain existing game systems (notably including the example of Paizo's Pathfinder RPG) to make use of a wealth of existing and forthcoming game materials, while simplifying game play and avoiding the headaches of conversion preparation sufficiently well to make on-the-fly adaptation or even direct utilization of such resources a practical possibility.
These documents detail the concepts used to guide the hand crafting Accord game mechanics.
The following are explanations of game mechanics for the core Accord RPG system.
The following are conversion notes for Paizo's Pathfinder RPG, adapting the ideas and mechanics of the Accord system to Pathfinder RPG's rule structure. They are effectively the rules for a hybrid game system intended to provide as many benefits of the Accord system as possible while maintaining enough compatibility with the d20-derived Pathfinder RPG system to make use of Pathfinder RPG concepts and game materials, intended to minimize the cognitive load of conversion so that it can to a significant degree be accomplished on the fly much of the time.